WELCOME TO ELDERFIELD · REFERENCE
Town
Areas, shops, travel connections and source maps.
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- Town
- Home
- Dave's House
- Neighbor's House
- Playground
- Apartment Building
- Old Man Jackson's House
- General Store
- Bus Stops
- Sewers
- Lakefront
- Town Outskirts
- Farm Path
- Workshop
- Beginner Mine
- West
- Farm
- Ranch
- East
- Mall
- Bus Stop
- South
- North East
- Elderfield Saloon
- Local Jogger's Club
- Job Board
- Isabella's Lab
- Carpenter
- Police Station
- Bus Stop
- Sewers
- Trisha's House
- Brittany's House
- Art & Jenn's House
- Northern
- Greystone Estates
- Sewers
- Entrance to the Old Woods
- North West
- Church
- Nursery
- Pet Shop
- Library
- Sewers
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Town
Home
The player's home acts as the central hub of the game. From here, you can save the game, bathe to heal, sleep, cook food, change your appearance, watch the news, listen to your radio, access storage and more. The home is fully customizable. Existing furniture can be moved and new objects can be placed freely. The house can be upgraded several times via Klaus.
Dave's House
Your neighbor Dave
Dave has a Mystery in his house and a locked door.
- To open the door, You must first obtain the Cryptic Note from Sam, where you retrieve the numbers "43_81".
- Then, the code after brute-forcing is 43681.
Neighbor's House
Where Amelia & Martin live with their delightful children, Skelekid & Witchkid (Abigail) - siblings to Pumpkid (Billy)
Playground
Pumpkid & Abby gather here
Apartment Building
- Apartment F1 - Adrian & Jeannie
- Apartment F2 - Akira
- Roof
- Laundry Room - Pete, the Laundry Ghost
Old Man Jackson's House
Old Man Jackson & his loving wife
General Store
A variety of useful goods can be purchased here, such as the Shovel, inventory space upgrades, Bait Packs, equipment, cooking ingredients and more.
Shoppers
- Rachel
- Dan
Bus Stops
- Directly beside our home
- North East besides Old Man Jackson's house
Sewers
The sewers contain a variety of mysterious and eerie elements, including new characters and Tasks. The underworld of the Elderfield realm, here you can find the food item Slimeweed, fish for Rot Puffer & Slimefish (both of which require a fishing rod and maggots as bait). You will also come across a couple of monsters, the Dripper and Pipe Cleaner. There are several entrances/exits to the sewers, some of which cannot be accessed immediately until you complete certain tasks. One of the three-pieced missions you'll attain in the sewers is from the Gatekeeper, a grim looking character that has lost some sets of keys. Another interesting figure is The Garbage Man, an NPC who sells miscellaneous items, typically string and mystery meat amongst other things, and will restock his inventory every Mondays and Thursdays. One of the main uses for the sewers is accessing the Lakefront, east of the entrance below the the Local Store. There is also a treasure map location hidden somewhere in its murky walls, as well as mysteries, gods to seek boons from and a strange figure who seems somewhat.... aquatic.
Lakefront
Accessed via the sewers (from the entrance in the park). Fisherman Herb can be found here, who will teach the player how to fish.
Town Outskirts
Farm Path
Several visitors can appear along the Farm Path.
The Tax Man Every two weeks, this mysterious character will stroll into down to collect his due.
The Travelling Merchant Every weekend, the Traveling Merchant will set up shop along the path during both Saturday and Sunday. He'll offer to buy certain items such as crops and animal products at a higher rate than other shops. The items he'll purchase change randomly each week, as do the prices he'll pay.
Grandma "Grandma" will show up after you've been defeated by a Farm Boss. She'll offer to make the boss go away if you pay her, after berating you with insults.
Workshop
Travel South from the Farm Path, where you can find Molly & her helpers running the forge
Beginner Mine
A basic mine with only a single floor. Only Copper Ore, Stone and Coal can be found here, but the enemies are very weak. Other mines found elsewhere in the world house stronger enemies, deeper floors and rarer loot.
West
Farm
- Farmer Hans
- Old Man Crawford
- Chef Elroy
- Various farm visitors
Ranch
- Klaus - Will build your ranch, upgrade your house & sell you construction products. Brother to Farmer Hans & Henrietta
- Henrietta - Rancher you can purchase animals & feed from. Sister to Farmer Hans & Klaus
East
Mall
In most towns the Mall comes after the people but in the unique village of Elderfield, the Mall was first.
Bus Stop
Located on the east side of the Mall found by using the entrance/exit by the Mall Mines
South
Coming soon
North East
Elderfield Saloon
A meeting place for local townsfolk, each of the main NPCs will visit the Saloon at various times based on their personal schedules. While not all townsfolk visit the saloon every day, most townsfolk will arrive at the saloon in the evening, and depart around midnight.
Local Jogger's Club
A meeting place for locals who are interested in physical health & eldritch secrets, therefore becoming a member is a test of strength & will.
Job Board
A large board where the townsfolk's will post tasks
Isabella's Lab
Unlocked via Job Board task after gaining access to the Old Woods. Various potions can be crafted here by combining forageable mushrooms found in the Old Woods with other ingredients.
Carpenter
A wide range of decorations can be purchased here. The stock changes daily.
Shopper
- Damian
Police Station
Coming soon
Bus Stop
Slightly north of the Police Station
Sewers
Trisha's House
Life is hard... sometimes being dead is harder
Brittany's House
A pastel loving shut-in
Art & Jenn's House
Where Art, an eccentric artist & his wife Jenn live with their cat
Northern
Greystone Estates
Sewers
Entrance to the Old Woods
North West
Church
Every Sunday, players can align themselves with one of the Old Gods. Doing so will give the player several stat modifiers, unlock special crafting recipes via the God Forge, and will allow the player to enter corresponding locked God Doors found throughout the world. The church has a Primary Storage Chest, as well as the God Forge.
Nursery
Several special types of seeds can be purchased here, such as flower seeds, tree seeds, and special seeds. The seeds sold here differ from those sold by Old Man Crawford in that they can only be planted by selecting the seed from the inventory and placing them in the appropriate area (similar to decorative objects). Flower seeds can be planted in the flower plots which surround the Farmhouse. Tree seeds can be planted on any grass tile on the Farm or Ranch maps. Special seeds can be placed in the 2x2 special plots to the west of the Farmhouse. Seeds sold from the Nursery do not require water.
Pet Shop
Various cosmetic pets are sold here. These pets can be placed in any area that other objects can be placed in. These areas include: Home, Farm, Ranch, Basement, and Workshop. Pets cannot be placed in storage, so must either be carried by the player or placed in the world. Pets can be given a name, and can be re-named at any time. Pets do not require food or any other upkeep - they are purely cosmetic.
Library
The Library is home to a variety of rare items. Namely, many Ritual Tomes, Experience Books, and Recipe Books. The layout of the Library changes once per week (after the player bathes), or at any time resources or mines are reset. Most paths and doors will be blocked, so visiting the Library regularly is the only way to find all of the hidden items. Many of the items found in the Library are unique to this area.